Sailwars Whitepaper
  • Sailwars
    • Game Introduction
    • Play-for-Fun
    • Game Design
    • Users-Oriented
  • In-Games
    • Gameplay
    • Battle Systems
    • In-Game Economy
  • Tokenomics
    • SWT Token
  • NFT Marketplace
  • Revenue Aggregation Pool
  • Roadmap
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  1. Sailwars

Game Design

PreviousPlay-for-FunNextUsers-Oriented

Last updated 1 year ago

In traditional Web 2.0 games, game manufacturers take away user recharge income, making it difficult for users to earn from games.

Sailwars, a Web 3.0 Gamefi game, offers high gameplay and high playability while enabling users to generate income by participating in various activities, competitions, and social interactions, using in-game currency, virtual assets, and NFTs. Sailwars also introduces innovative gameplay such as pledge, mining, and community governance, promoting user participation in the game's economic and ecological construction, enhancing user benefits, and promoting industrial development in a fair, transparent, and sustainable direction.

  • Free-To-Play: Free to acquire abundant NFTs and other assets

  • Stake-To-Earn: Earn passive incomes

  • Design-To-Earn: create your unique ships, or heroes as NFT assets and share its revenue

  • Battle-To-Earn: Alliances compete against each other to expand their territories. Rich seasonal rewards pool to be shared